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Act |
To make
a play, check, bet,
raise or fold at the necessary time in a
hand. |
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Action
|
A
player's turn to act. |
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If a
game or hand has a lot of betting it may be described as having
lots of action. |
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Same as
an act. |
 |
Active
(player) |
A player
who is involved in a hand in someway other than
having already folded. They
may be active in the main pot only, or the
main pot plus a number
of side pots, if one or more players are
all-in in the hand. |
 |
Add-on |
An
option in some tournaments to buy extra chips; often as the
tournament begins. |
 |
Aggressive (player) |
A player
whose style means when they decide to play a hand they usually
do so with strong bets. |
 |
All-in |
All-in,
is where a player bets all of their remaining
chips in one betting round of a poker game provided the
limits allow. |
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Ante |
Forced
bet that all players must make in games using antes before seeing any cards, guaranteeing
money in the pot for each hand. |
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Back
door |
A
hand made with the last two cards.
Specifically, a hand made with the last two cards being
dealt, that makes a hand other than
originally intended. |
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Back
raise |
A
re-raise made by a player who had previously
limped in the betting round. |
 |
Bad
beat |
Losing
with a strong hand, to an unlikely
draw. Especially relevant if the player with
the winning hand played incorrectly, but found a large degree of
luck. |
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Bank |
The
person or section responsible for keeping track of the
buy-ins,
distributing the chips and allocating the
tournament prizes. |
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Bankroll |
The
total amount of money a player sets aside to play poker with. |
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Behind |
Currently not having the best poker hand of those still
active in the deal. |
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Bet
(betting) |
The
money wagered in a hand. |
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The
opening bet of a betting round. |
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The
fixed amount in a limit poker game. |
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Betting round |
The
prescribed order of betting usually occurring after
each occasion cards have been dealt to all players. |
 |
Betting structure |
The
local rules governing the forced bets (blinds),
limits, number
of raises allowed in each
betting round and the times spent at each
blind level in a tournament. |
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Big
blind |
The
larger of the blind bets usually used in
community card games. |
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Blank |
A card
that does not affect a players hand; or a
card that does not effect the
outcome of a hand. |
 |
Bleed |
To lose
chips; sometimes when on tilt making rash
bets, or by limping in
to too many hands hoping to catch something. |
 |
Betting Blind |
To
announce a bet or raise before seeing your cards or the
community cards. |
 |
Blinded out |
Sometimes called blinded off; is when a player nears losing all
their chips from paying the
blinds and not entering into
hands. |
 |
Blinds |
Forced
bets beginning each hand in
community card games. Blind
bets are paid by the two players left of the
dealer. The first seat pays the
small blind and the second seat will
pay the big blind, equal to the minimum bet. Rarely some games have three blinds. |
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Block
bet |
A small
bet made by a player out of
position, designed to deter a
player acting later from making a large bet. |
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Bluff |
To
bet
representing a good hand when holding a poor one, attempting to
make other players fold. |
 |
Board |
Short
way to define whatever is used as the poker table. |
 |
Board
cards |
The
face up community cards in various poker games including
Texas
Hold'em and Omaha. |
| |
 |
A
players face up cards in
Stud games. |
 |
Boat |
Alternate name for a full house. |
 |
Bot |
Short
for robot; a program that will play poker online with minimum
human involvement. Not allowed at many poker sites. |
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Both
ways |
A player
who has or thinks they have both pots in a
Hi/Lo game, may say
they have it both ways. |
 |
Bottom end |
The
lower cards of a straight in a
community card game; also known
as the idiot end. |
 |
Bottom pair |
The
lowest pair. |
 |
Bounty |
A
tournament prize offered for knocking out another player or a
specific player. |
 |
Bricks and mortar
|
A casino
or card-room with live play, in contrast to an online poker site. |
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Bring
in |
The
initial bet in Stud and
Razz similar to the
small blind. See
complete bet. |
 |
Broadway |
A 10-A
Straight. |
 |
Bubble |
The
finishing place in a tournament one before the payout. |
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The
person finishing in the bubble position. |
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Burn |
Discard
the top card from the deck. |
 |
Busted hand |
A
hand that had potential throughout the
betting rounds but did not make a strong hand when all cards had
been dealt. See four straight and
four flush. |
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Button |
The
marker signifying the dealer position and player at that
position. |
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Buy
the pot |
Or the
button; to bet or
raise, intending to make other players
fold,
in order to gain the pot or the effective button
position in
subsequent betting rounds. |
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Buy-in
|
The cost
to enter a game. |
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Call |
Match the current bet or
raise, or as much as the player has
if a call puts them all-in. |
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Call
for the clock |
A system
to prevent players from taking too long in deciding how or if
they play a hand; where according to local rules a
dealer or
floor-person may insist a player makes an
action within a set
time or their hand will be folded. |
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Calling station |
A passive player who often
calls a bet, rarely bets first or
raises themselves; often associated with a player who will
chase
a hand to the last card hoping to get lucky. |
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Cap |
A limit to the number of bets allowed
in each
betting round. Commonly used in
limit games. |
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A limit
to the total amount bet in a
betting round or
hand. |
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Cap
game |
A
pot
limit or no limit game may have a
cap rule restricting any player from betting more than a set amount in one
hand; for
instance 30 times the big blind. When the limit is reached remaining
players are considered all-in. |
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Cards
speak |
In a
Hi/Lo split pot game where players are not required to
declare
which half of the pot they are playing for. |
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As a local rule, a players' declaration of
their hand is not binding. If they say their hand is better or worse
than is noticed before the pot is passed to the 'winner,' the
winning
hand may be re-evaluated. |
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Case card |
The only card of a rank left in the deck. |
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Cash
game |
A game
played for the value of the chips that is not played as a
tournament. The hours of play are usually unrestricted where
players may freely choose to enter or leave the game when they
decide. Cash games may also have chop and
straddle rules that
are not applicable in tournaments. |
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Cash
play |
A player
waiting for their chips to be brought to the table may, with the
consent of the dealer, make bets with real money of equivalent
value. |
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Catch |
To get
the required card(s) when drawing for a winning
hand, usually overtaking another player in the process. |
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Catch
up |
To come
from behind and win a hand; playing catch up. |
 |
Catch
perfect |
Usually
in Hold'em games where a player has only two outs and gets them;
similar to runner runner but more explicit. |
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Centre pot
|
The initial pot of a poker hand; also called the
main
pot when one or more players are all-in and there is more than
one pot. |
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Chameleon |
An unpredictable player who varies their style of play
from wild and loose to
tight and aggressive. |
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Chase
|
Calling one or several bets with a
drawing hand, or a certain lesser hand
than the opponent, but without
the pot odds that would merit the action. |
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Check
|
Not betting when it is a player's turn to
act and there has
been no previous bet. |
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Check
out |
Folding
your cards when there is no bet to
call; prohibited by some
local rules, frowned upon by other players. |
 |
Check raise
|
To check when it is your turn to
act and there has been
no previous bet, then raise if another player
bets. Local rules
may prohibit this type of play. |
 |
Chip |
A
betting token representing a value in poker
tournaments and the
real cash value in ring games. |
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Chip
declare |
Stating
the intention to play for the high hand or
low hand in a split pot
game that requires a declaration. |
 |
Chip
dumping |
An
illegal agreement between two or more players in a
tournament to
pass their chips to one of them by playing a
hand badly, giving one player an opportunity to bully the table
and a better chance to win; following this they may share the winnings. This is
monitored and heavily punished by casinos and tournament
organizers. |
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Chip
leader |
The
player who currently has the most chips in a
tournament. |
 |
Chip
race |
When in
a tournament the blind
structure combines with the number of
players left and the physical amount of
chips at
the tables. Small value chips are exchanged for larger
denominations with nugatory amounts being accounted for or lost
depending upon circumstance. |
 |
Chip
up |
When
in a tournament the blind
structure combines with the number of
players left and the physical amount of
chips at
the tables. Small value chips are exchanged for larger
denominations without nugatory amounts being lost instead a
player may gain a chip of a higher denomination; |
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To
build a chip stack during normal
tournament play. |
 |
Chop |
To
divide a pot because of a tied
hand or if playing a Hi/Lo game. |
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To play a ring game for a
short time, make a gain
and leave; same as a hit and run. |
| |
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A request by a player to a dealer to exchange a high
value chip for several smaller ones. |
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 |
An agreement sometimes made by a number of remaining
players at the
final table of a large tournament, to divide the winnings in an
arranged way, negating the need to play more hands. Sometimes
considered good economics. |
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To chop the blinds. |
 |
Chop
the blinds |
An agreement involving the players paying the
blind
bets to take them back, rather than playing out the
hand if no
one calls or raises before them. |
 |
Clean out |
A card that makes your hand the best possible hand (the
nuts). |
 |
Coffee-housing |
Distracting table talk intending to mislead other
players regarding the apparent lack of strength of your
hand.
Thought of as poor etiquette in the UK but less so in the
USA. Also known as speech play. |
 |
Cold call |
A circumstances when the option to
call to stay in the
pot follows a series of betting increases (bet/raise,
re-raise etc). |
 |
Cold
deck |
A
preset deck of playing cards designed to give a specific outcome
when the cards are dealt; commonly associated with cheating.
Cold deck itself, refers to the new deck being physically colder
than the deck that had been used gaining warmth from the players
handling, enough to make a noticeable difference. |
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Also can be used in a non accusatory way to describe a
hand that
has two or more unlikely major hands being present at the same
time (four of a kind being beaten by a
straight flush etc). The
hand itself may be called a cooler and lead to the origin of the
term cooler. |
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Collusion |
Two or
more players at a cash table or in a tournament having a secret
shared strategy designed to give one of them an advantage in the
hand or the overall tournament. |
 |
Color
up |
Exchange
chips of a small denomination for a larger chip. |
 |
Combination game |
A game
that features multiple poker formats played in rotation. |
 |
Come
bet |
A
bet or
raise made with a drawing hand in the hope of building the
pot
size if the draw comes off. Should only be used if holding a
very good drawing hand, one with say
up and down straight and
flush
possibilities. Should not be used for a gut shot draw or lesser
hands. |
 |
Come hand |
A drawing hand. |
 |
Community card |
One of a
number of cards shared by players in a
community card poker
game. |
 |
Community card game |
A format
of poker for instance Texas Hold'em or
Omaha, that has cards in
the middle of the table which are shared by players to make
their hands. |
 |
Complete |
The initial full bet in
Stud and Razz similar to the
big blind. See
bring in. |
 |
Complete hand |
An already strong hand that a player
may still
draw with,
but one that does not need further cards to be considered a
winning hand. Same as a made hand.
|
 |
Connectors |
Two or
more cards in sequential rank can be
described as having
connectors in the pocket. A player
may also connect with the board cards. |
 |
Continuation bet |
A
bet
made after the flop by the player who
lead the betting pre-flop. |
 |
Cooler |
A
deal
where two or more major hands clash. |
 |
Countdown |
A count by the dealer,
of the remaining cards in the deck after
all the cards have been dealt; to ensure a complete deck is
maintained. |
 |
Counterfeited |
A
player's hand is counterfeited when
community cards render part of
their hand either less valuable or worthless, at the same time
aiding their opponents to overtake in the
hand. For instance, say a player has two
pairs on the flop 5's
and 4's, and their opponent has one pair of 6's. If two 9's come
on the turn and
river cards, the pair of 4's have been counterfeited and the
hand two pairs 9's and 6's beats two pairs 9's and 5's.
Commonly in Omaha
Hi/Lo a
low card on the turn or
river
can counterfeit what was the best low hand, if it matches with a
player's pocket card.
A counterfeited hand is not disqualified but
is often less valuable after the event. |
 |
Cow |
An
arrangement between two or more players or non-players to share
the buy-in fee and divide any profits afterwards. Acceptable in
most cases unless any amount of collusion takes place. |
 |
Crack |
To beat a bigger starting hand; characteristically
applied when pocket aces or kings are beaten. |
 |
Cripple (the deck) |
In a
community card game, a player having
pocket cards that make it
effectively impossible for other players to
overtake means
they cripple the deck. |
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Crying call
|
Calling a bet, usually on the end, with the expectation
of losing the hand. |
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Cut |
After
the dealer has shuffled
the cards they are offered to a near player, usually the player
to the dealers right, who divides the deck
into two non specific amounts and exchanges the position of the
top and bottom halves. |
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Cut
card |
An
obvious card often of stiff plastic, held against the bottom
card of the deck during any deal, to prevent the bottom card
being seen by any players at the table. |
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Cut-off |
The position right of the
dealer, who often cuts the
cards. |
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Dark |
Describes an action made before receiving or seeing more cards;
for instance, in the moment
before the flop is dealt, a player may
declare they are checking. |
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Dead blind |
A local
rule that a player posting the
big blind or an extra
blind does not have the option to
raise if other
active players just call. |
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Dead button |
Local
rule to decide the button
position and which players pay the
blinds when players have left the table from what was to be a
button or blind seat. See moving button. |
 |
Dead hand |
A
players hand that is not counted because it has been ruled
foul
in some way; for example, it has touched other player's cards or
contains the wrong number of cards by mistake or design etc. |
 |
Dead pot |
If a
player is all-in and their
bet is called or raised
by other active players, remaining bets go
into a side pot. Since the
main pot cannot be added to, it is
termed a dead pot. |
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Dead man's hand |
Two pairs Aces and eights; legendry as being the 5 Card
Draw hand held by Wild Bill Hickock at the time of his murder.
Commonly, it is accepted that the Aces and eights were all black
cards, but the fifth is contentiously said by some to be either
the nine, Jack or Queen, of diamonds. Other speculation says the
murder interrupted the draw for the fifth card. |
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Dead money |
Chips previously bet (by choice or in
forced bets) by a player
no longer active in the pot. |
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 |
A
derogatory term referring to a player outclassed at a table or a
player who is unskilled overall. |
 |
Deal |
To
distribute cards to players in accordance with the
format of the poker game being played. |
| |
 |
A non
distinct description of a poker hand from the
shuffle to the
award of the pot. Same as a hand. |
| |
 |
An
agreement between eligible players to divide a
tournament payout
differently to the method prescribed before the tournament
began. See Chop. |
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|
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An
agreement between players at a ring game
to award the pot in a non standard way, such
as deal twice or with
insurance. |
 |
Deal twice |
A
discretionary cash game agreement between two players in a large
pot where one is all-in, to have the remaining cards
dealt twice. If either player wins both times they take the
entire pot, if not the pot is divided. Sometimes called play
twice. |
 |
Dealer |
The
person whose turn it is to deal. |
| |
 |
A
person who for the purposes of the game's
betting order is
designated the dealer, even if someone else physically handles
the cards. See Button. |
 |
Dealer's choice |
A poker
game where the dealer decides which format of poker is played.
Local agreement can be for a single hand
each time that person is the
button, for one orbit of the button or for
a period of the game. |
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Declare |
To
clearly state to others at the table an intended
action, check,
bet, raise or
fold. |
| |
 |
In a
Hi/Lo declaration game, to
announce the intention to play for
the High hand, Low hand or both
before the showdown. |
 |
Defence |
A
player who finds their blinds or measured
bets are always being
attacked because it is thought they will often fold, may make a
defensive play by raising or
re-raising with a hand they might
ordinarily have folded. |
 |
Deuce |
A two
spot card. |
 |
Deuce to seven |
A way
to evaluate the winning low hand in games of 2-7
Triple Draw and
similar. |
 |
Dirty stack |
A
stack
of chips where the denominations are mixed, making it difficult
for others to assess how many chips a player has in front of
them, or is putting into the pot. |
 |
Discard |
To
remove a dealt card from play, that card goes into the
muck
pile. |
 |
Dominant hand |
A
hand
that has a high probability of beating another specific hand,
usually because a card that improves the weaker hand also
improves the dominant hand, or is held by the player with the
dominant hand. |
 |
Dog |
Short
for underdog. |
 |
Dominated hand |
A hand that will need to improve an extraordinary
amount to win because of a card shared with a
dominant hand,
i.e. A-K v K-Q. |
 |
Donk |
To
bet
when out of position, against the
odds making what many would
see as a reckless and risky play. |
 |
Donkey |
Derogatory term attributed to a bad player, generally one who
will bet, raise and
call without a hand of value or potential. Overused by some players even if they are genuinely overtaken in a
hand. |
 |
Door card |
In Stud games, the first card
dealt face up to a player. |
 |
Double suited |
Used in
Omaha and Omaha Hi/Lo to describe a starting
hand featuring only
two suits. Can be applied to other games
when enough cards are dealt. |
 |
Double through |
Also
called a double up. In a game where a player bets all their
chips in a single hand that they go on to win, and is
called by
a player with an equal or larger stack. |
 |
Down to the felt |
Out of money/chips. |
 |
Down card |
A card
that is dealt face down. |
 |
Draw |
To
exchange cards in a drawing game. |
| |
 |
To
continue in a hand, betting or otherwise, to see one or more
cards in drawing games. Casually used in
community card games to
describe a call to see the turn and/or river cards. |
 |
Drawing dead |
Attempting to make a hand that if successful, will
still be beaten. |
 |
Drawing hand |
An incomplete hand where a player needs
to draw a card or cards to make their hand; usually applies when having four cards
of a straight or a flush. |
 |
Drawing game |
A poker
game where a number of cards may be discarded
and replaced with ones from the top of the deck. |
 |
Drawing live |
Attempting to make a hand that if successful will win. |
 |
Drawing thin |
Attempting to make a hand that if successful will win, but is
one that has few outs. |
 |
Dry ace |
In
community card games like
Texas Hold'em and Omaha; used to
describe a pocket Ace without a second
suited card. |
 |
Dry pot |
A
side
pot initiated when a player is all-in against more than one
player, but the remaining active players do not
bet into it. |
 |
Duplicate |
Similar
to a counterfeit; specifically when a subsequent card matches
with one already held. |
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Early position |
A
number of seats to the left of the
dealer position, depending
upon the table size. On a ten seat table, positions one to four
can be considered early, while on a six seat table, one and two
would be early. Players in an early seat often must act before
later
seated players. |
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Effective odds |
A
calculation of the amount a player expects to win in a given
hand if still drawing, with respect to the
amount of bets they will have to call in the
current and remaining betting rounds. |
 |
Eights or better |
A
widely used qualification for games that feature a
Hi/Lo split pot, where the low hand must begin from an 8 or lower. |
 |
Equity |
The value of a current live hand where the combination
of cards and pot size may influence a betting
action. |
 |
Expectation value |
The
average profit (or loss) a bet would return,
if the same or closely similar hand was played in the same way each time. |
 |
Exposed card |
A card
that by accident or design has wrongly been shown to the table. |
 |
Extra blind |
A blind posted by a player if entering an already
running cash game, coming back to a cash game from a break, or
changing their table position. Local rules may allow that player
to postpone joining the game until they become
the big blind, so as not to pay an extra blind. |
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Face card |
A
colloquial term for a picture card Jack, Queen and King. |
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Family pot |
A deal where all or nearly all the players
call the
opening bet. |
 |
Fast play |
The
opposite of slow play. |
 |
Fast player |
An aggressive player. |
 |
Feeler bet |
A
bet
in rounds after the flop that a player may make with
scare cards
on the board, attempting to establish if their
hand is still good. Usually the amount bet
will be low enough to let go
if the player feels they are behind. |
 |
Felt |
Colloquial term for a card playing surface |
 |
Fifth street |
The fifth card dealt to each player in seven card
Stud
and the final card in games with five community cards. |
 |
Fill up |
To
complete a drawing hand with one card.
Commonly applied if making a full house. |
 |
Final table |
The
last table of players left in a
multi-table tournament. |
 |
Fish |
A slang term for a poker player of limited ability who
tends to be both passive and
loose. |
| |
 |
The
action of calling bets in early
betting rounds with a minor
hand
which the player hopes will come good. |
 |
Five of a kind |
A
possible hand in poker games that use
wild cards; is ranked
higher than a straight flush. |
 |
Fixed limit |
A
betting structure whereby if a player chooses to
bet or raise,
the amount is pre-set in accordance with the table or
tournament requirements. |
 |
Flash |
The
inadvertent show of the deck's bottom card when
shuffling. |
| |
 |
To show
one or more down cards to the table after all have
folded. |
 |
Flat call |
To
call
a bet, used especially in situations where others may have
expected a raise in the given situation. |
 |
Flat limit |
A poker
game betting limit that does not escalate in subsequent
betting
rounds of the single hand. |
 |
Float |
Calling
what is thought to be a continuation bet, with the intention to
bet or raise later, depending upon the assessment of how
subsequent cards may affect the active
hands. |
 |
Floor-person |
A
casino representative who oversees the card playing area,
resolving disputes and managing the smooth running of the
ring games and tournaments. |
 |
Flop |
The three initial community cards in
Texas Hold'em, Omaha and
similar games. |
 |
Flop game |
Any of
various community card games. |
 |
Flush |
Five non sequential cards of the same suit. |
 |
Fold |
To give up a hand relinquishing any interest in the
pot. |
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Fold equity |
Fold
equity is a strategy concept mainly used in
no-limit and pot-limit
tournaments. It refers to the equity a
player can gain when betting or
raising intent on forcing opponents to
fold.
It is particularly relevant when players are
short-stacked in tournaments and
are considering all-in situations.
If an opponent needs to call an all-in with
a large portion of their stack, the range
of hands they will make the call with is
often narrow.
However the smaller the portion of their stack that may be put
at risk, the larger the range of hands that the opponent may
call with.
A short stack player may reach a point where their only option
is to go all-in and the opponent with a large enough stack at a
certain point, may call with any two cards. |
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Forced bet |
Nearly
all poker games are played with forced bets either as
blinds or
antes, creating a pot that players can try to win. |
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Forward motion |
A local
rule that requires a player to call or
raise if they pick up an
amount of chips with their hand moving
forward.
That player may still choose to call or raise. |
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Fouled hand |
A
players hand that is not counted because it has been ruled foul
in some way; for example, it has touched other player's cards or
contains the wrong number of cards by mistake or design etc. |
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Four flush |
Four cards of the same suit; commonly an incomplete
drawing hand, however some local games may rarely included a
four flush as a variation of the winning
hand ranks. |
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Four of a kind |
Four cards of the same rank; also known as
quads. |
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Four straight |
Four sequential cards; commonly an incomplete
drawing
hand, however some local games may rarely included a four
straight as a variation of the winning
hand ranks. |
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Fourth street |
The fourth card dealt to each player in seven card
Stud
and the turn card in games with five
community cards. |
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Free card |
A card that did not cost a player or the table to see,
because no bet was made in the previous
betting round. |
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Freeroll |
A free to enter tournament. |
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A hand where two or more players have cards of exactly
the same rank but one player has a chance of improving their
hand; for instance if one has a flush
draw to win the entire
pot and if not they will share the pot. |
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Freezeout |
A tournament without a re-buy option. |
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Full bet rule |
A local
requirement that if an all-in player does not meet the
minimum raise
or minimum bet, the subsequent players cannot
call the incomplete bet,
but instead have to meet the full bet if they are to continue in
the hand. |
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Full house |
A hand consisting of three cards of the same
rank along with
two cards of another rank. |
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Gap hand |
A
starting hand with cards that may make a
straight, but are
not directly sequential. Also known as gapped
connectors. |
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Going south |
To
remove a portion of chips away from the table during normal
play, rather than leaving the table altogether. Commonly
prohibited locally. Also known as rat-holing. |
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Grinder |
A
professional player who earns by long periods of consistent
conservative play. |
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Guts |
A loose
description of a poker game that has no opening hand
requirement to begin the betting. |
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Gut shot |
An inside straight draw; an incomplete
hand where the
card needed to make the hand, is one of the middle ranks. |
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Half bet rule |
A local
requirement that, if a player bets with a
chip that is equal to
or greater than half a minimum raise bet, it constitutes a full
bet and that player must complete the bet up to the normal
amount. |
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Hand |
A non
distinct description of a poker game from the shuffle to the
award of the pot. Same as a deal. |
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Loose
description of a players cards either when all cards have been
dealt or not. |
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Defining term in a split pot game designating the
high hand or low
hand. |
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Hand in hand |
A
regulated system used in the later stages of
multi table tournaments,
to ensure that as the paying places or pay level changes come near,
all players play the same number of hands. |
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Hand history |
A
written account produced by Internet poker sites and supplied to
players relating secure details of hands they had previously
played. |
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Hand names |
Names
given to certain starting hands, and
also some made hands.
For a full list
see here. |
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Hand rankings |
The
prescribed order of winning high hands common to most poker games.
For a full list
see here. |
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The
prescribed order of winning
low hand values for various games
including Lowball and
Hi/Lo games
are
in general the reverse of the
high hand rankings. Local rules may
apply such as in 2-7 Triple Draw. |
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Hanger |
The
bottom card of the deck when it is obviously not in line with
the rest. May indicate that the dealer is
dealing from the bottom. |
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Heads up |
Playing against a single player in a poker game or a deal. |
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High card |
A
hand
that has nothing better than its highest card to constitute a
winning (or losing) hand. |
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To win
a hand by having the same ranked cards as another except being
separated by a single higher ranked kicker. |
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To
select a player randomly for a purpose, by dealing one card to
each, highest wins. |
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High hand |
A poker
hand using standard
hand ranking values; the definition
especially applies in Hi/Lo games. |
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High pot |
One
half of a pot's division in a
Hi/Lo game when a low hand
qualifies. |
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Highjack seat |
The
position right of the cut off. |
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Hi/Lo |
Short
for High Low. In a Hi/Lo split pot game, the pot is awarded in
two halves, going to the best high hand and a qualifying
low
hand if there is one. If not, the entire pot is won by the high
hand. |
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Hit |
To
match the hole cards with the
flop, turn or
river cards in some
way to make a hand. |
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Hit and run |
Colloquial term to describe an occasion where a player joins a
cash game, wins a large pot and almost immediately leaves. |
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Hole |
An
alternate term for a poker table seat. |
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Hole cards |
Face
down cards dealt to a player. Also known as
pocket cards. |
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Hole cam |
A
discrete camera built into a select number of ascribed poker
tables to show television viewers the player's
pocket cards. |
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Home game |
A poker
game played in a private venue (often the residence of one of
those playing). |
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Horse |
A
player at a table whose buy-in is partially or fully paid by
someone else. |
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H.O.R.S.E. |
H.O.R.S.E. is a regular six game format where the various games of
Texas Hold'em, Omaha
Hi/Lo, Razz, 7 Card
Stud, and 7 Card Stud
Hi/Lo are played in sequence. Local rules determine how long
each variation is played and follow a detailed betting structure.
The common format is for all the rounds to be played as
limit
games. |
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House |
The establishment hosting the game. |
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Short
for a full house. |
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Idiot end |
In a
community card game having the lower end of a
straight. |
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Implied odds |
A
mathematical evaluation of a current live hand
where a players cards and the pot size may be
combined with the amount of the expected win if the hand becomes made by calling and seeing another
card. |
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Improve |
To make
a better hand than before by either exchanging or
drawing cards.
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Inside straight draw |
An
incomplete hand where the card needed to complete the hand is
one of the middle ranks of that hand. It is also applied to
straights with an Ace being present if the 10 or the 5 is needed
to complete the hand. |
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Insurance |
Various
private deals between players usually only in large
ring game pots. The
aim is to offset some of the potential losses or gains, by either
agreeing to divide the pot in a proportion before the end of the
hand, or bet against themselves with a third party. |
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Irregular
declaration |
A non
standard statement to others at the table of an intended
action, check,
bet, raise or
fold. A common example being a single or double
tap on the felt to signify a check. |
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Isolate |
Bet strongly attempting to force everyone to fold
except one other player; often used to bully a player
short
stacked or in one of the blind positions. |
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Joker |
A
wild
card supplied with decks of cards, not used in most
games, except when exceptional rules apply. Typically a joker
in a players hand will give them many
outs. |
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Juice |
The
money taken by the house or Internet site in
rake or tournament
fees. |
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Kicker |
A card
that in itself does not make the primary
ranking of the hand,
but can be included as a supporting card in the event of an
otherwise tied
hand. |
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Kill game |
An
occasional game variation used in fixed limit where, if a
player wins a certain number of consecutive hands or a
pot
larger than a pre-agreed amount, that player must
post a kill
blind (from any table position). Local rules determine the
amount of the kill blind, usually 1.5 times or 2 times the
regular blind amount. That amount becomes the
minimum bet and
multiples there of for the continuing betting limits. Usually
after the kill hand, betting limits revert to the previous used. |
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Kitty |
A
casual collection, sometimes from large pots in
home games that
may be used by the host to purchase new playing cards,
refreshments etc. |
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LAG |
A
loose-aggressive style of poker play where a typical LAG player
will see many flops, making frequent
raises. |
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Ladies |
Queens. |
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Lag |
An
intermittent connection to an Internet poker site, where during
a game there is a long delay between making an action on the
home computer and it happening on the poker site. Also a delay
may be between one player making an action and it showing on
another's home computer. |
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Late position |
A
number of seats to the right of and including the
dealer
position, depending upon the table size. On a ten seat table,
positions eight, nine and ten
can be considered late, while on a six seat table, five and six
would be late. Players in a late seat often act after
early
seated players. |
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Lay down |
To
fold. More often applied when a player has invested into a
pot,
but then feels they may be behind in the
hand (or is likely be outdrawn). |
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Lead |
To be
the last player to have bet or
raised in a betting round is
described as being the player who has lead the betting. |
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Leak |
An area of a player's game that habitually causes them
to lose money/chips. |
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Level |
A
denotation referring to a poker tournament's
betting structure
used in directing the amount of the blinds. |
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Leg up button |
A
marker used in a kill pot game to signify who had won the
previous hand and may be liable for the kill blind. |
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Limit |
The
fixed amount of a bet in limit poker games. |
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The
minimum and or maximum bet amount allowed in various limit and
no limit
poker games. |
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Limp |
A
minimum bet or call during any
betting round. |
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Limp raise |
A
re-raise made by a player who had previously
limped in the
betting round. |
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Limping in |
Calling the big blind, rather than
raising during the
first round of betting. |
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Live bet |
Same as
live blind. |
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Live blind |
A local rule for a player who has paid the
big blind,
that still gives the option of raising when the
action moves
around to them without a raise. Also used if a player has paid an
extra blind to enter a game or has
straddled. |
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Live cards |
Cards
that may help a player's hand to improve,
providing they are not held by or may form part of, an opponent's stronger hand in
community card poker games. In Stud poker games, cards that will
help a player's hand, that are not visible in the
up cards now
or previously discarded from the hand. |
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Live game |
A game
with plenty of betting action. |
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Live poker |
A
description of a poker game played at a table with cards, rather
than on the Internet. |
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Lock |
A player that is guaranteed to win at least part of the
pot is said to have a lock on the
hand. |
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Lock up |
To
place a chip, personal item or marker on a poker table in a
seat
position to signify the seat is occupied, even if the player is
not present. |
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Loose play |
A poor
call. |
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Loose (player) |
A player that generally plays too many hands and stays
in them longer than they should. |
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Low |
A low
card according to the card rankings. |
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Lowball |
A
variation of poker where the best low hand
wins the pot. |
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Low hand |
A
hand
using standard hand rank values for various low hand games;
the definition especially applies in Hi/Lo games.
In general the low hand rankings are the reverse of the
high hand rankings. Local rules may
apply. |
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Low pot |
One
half of a pot's division in a
Hi/Lo game when a low hand
qualifies. |
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M-ratio |
A
calculation to help tournament players decide how healthy their
chip stack is in relation to the
blinds, and so adjust their
criteria for entering pots. |
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Made hand |
A hand a player may be
drawing to, or a complete hand
that does not need further cards. |
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Match the pot |
To
bet
an amount equal to the the chips already in the
pot. |
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Main pot |
The initial pot of a poker
deal. |
 |
Mechanic |
A cheat who manipulates the cards while dealing. |
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Micro limit |
A low
limit cash game commonly thought of as being from $0.01/0.02 to
$0.25/0.50; or tournament with a buy-in
less than $5, usually only hosted by Internet poker sites. |
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Middle position |
A
number of seats halfway around the poker table relative to the
dealer position, depending upon the table size. On a ten seat
table, positions five, six and seven
can be considered middle, while on a six seat table, three and
four
would be mid table. |
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Minimum bet |
A
minimum bet or call during any
betting round. The minimum bet is usually
equal to the big blind. |
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Minimum raise |
A rule that means any raise will be (at least) equal to
the amount of the previous bet (unless raising
all-in). |
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A
raise
of the minimum amount. |
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Misdeal |
A
deal
which is spoiled and must be re-dealt. |
 |
Missed blind |
A
forced bet that was not
posted by a player at a
ring game,
usually if temporarily absent from the table. Local rules
determine how the blind is paid upon return. |
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Move in |
Move
in, is where a player bets all of their remaining chips in one
betting round of a poker game provided the
limits allow. Same as
an all-in move. |
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Moving button |
Local rule to decide the button position and which
players pay the blinds when players have left the table from
what was to be a button or blind seat. See
dead button. |
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Muck |
To
fold. |
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To
discard a hand without showing them to the table. |
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The
pile of discarded cards. |
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Multi table tournament |
A poker
tournament that begins with more than one table of players,
where the field reduces as players are eliminated, until either
one player wins all the chips or a
deal is agreed. |
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Multi-way pot |
Similar
to a family pot; usually applies when describing
activity toward
the end of a hand. |
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No limit |
A variation of poker betting rules, where a player may
bet any or all of their chips in one
action when it is their turn to
act. |
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(The) Nuts |
The best possible hand from the cards on the
board, in
the players hands and yet to be
dealt. |
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Nut flush |
Highest flush possible from the cards on the
board, in
the players hands and yet to be dealt. |
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Nut straight |
Highest straight possible from the cards on the
board,
in the players hands and yet to be dealt. |
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Odds |
The probability of making a hand. |
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Off-suit |
Cards of different suits; usually referred to when
relating the type of starting hand. |
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Omaha |
A popular community card
game where players are dealt four
pocket cards and must use two of them in
combination with five board cards, to form their best
hands. Also played as a Hi/Lo game. |
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On tilt |
Betting irrationally, making poor decisions; usually
after taking a bad beat. |
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One chip rule |
To
call
a bet using a chip of a larger denomination that required;
considered a call unless a raise is
declared. |
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One gap |
A
starting hand with cards two
ranks apart. |
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Open (the betting) |
Making the first bet in a
betting round. |
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Open ended straight |
An incomplete hand of four consecutive cards that may
be completed to a straight, by
drawing the fifth connecting card
at either end. |
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Open limp |
Betting
first pre-flop without raising. |
 |
Opener |
Cards
needed by players in some poker variations that require specific
cards to be held before opening the betting. |
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Option |
The
choice of actions available to each
active player in a
betting
round. |
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Outs |
The number of cards remaining that will
improve a
player's hand, hopefully to a winning one. |
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Outrun |
To beat a better hand by
improving with later cards. |
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Outside straight |
An incomplete hand of four consecutive cards that may
be completed to a straight, by
drawing the fifth connecting card
at either end. |
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Over |
Describes a full house by the
three of a kind. For instance,
K-K-K-8-8, would be Kings over. |
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Over bet |
To
bet
larger than the pot in a no limit game. |
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Over card |
A
community card of a higher
rank than those in a players
pocket. |
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A
higher card. |
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Over card to the
board |
Having
a card of a higher rank in the
pocket, to those on the
board. |
 |
Over pair |
Two
matching community cards of a higher
rank than those in a
players pocket. |
 |
Over pair to the
board |
Having
a pair in the pocket of a higher
rank to a pair on the board. |
 |
Over the top |
To make a large raise following a previous
bet. |
 |
Overs |
A
home
game option for some players to display a token representing the
agreement to double the betting
limits in rounds after the
initial, if the only players remaining in the hand are those
displaying the token. Otherwise betting conforms to the standard
structure. |
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Overtake |
To beat a better hand by
improving with later cards. |
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Paint |
A
colloquial term for a face card, Jack,
Queen, or King, but also includes the Ace. |
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Pair |
Two
cards of the same rank. |
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Passive (player) |
A
player whose style means they commonly check and
call where
others would bet or raise. |
 |
Pat hand |
In a drawing game (5 Card
Stud etc), being dealt a
made
hand. In a community card game (Texas Hold’em etc)
flopping a made
hand. |
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Pay off |
Calling a final bet when
the player is 99% sure they are behind, but the
pot is sufficient to validate that call on the
chance of a total bluff.
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Calling
a bet when almost certainly
drawing dead, but with
pot odds to
make the call. |
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Penny ante |
A low
stake game, that should be for fun and not bust anyone's
bankroll. |
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Perfect |
The
best possible hand in a Lowball game describing that the hand
associated with the card rank is perfect, counting down from the
highest card. If playing 2-7 Triple Draw, holding a perfect 7 would be
7-5-4-3-2. |
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Pick up |
When a
collection of cash is taken from a dealer at a casino after a
player has bought chips. |
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Picture card |
A
common term for a face card, Jack, Queen, or King, but
also includes the Ace. |
 |
Play the board |
At the showdown in
Texas Hold'em, when
pocket cards do
not combine to make a hand better than is on the
board. |
 |
Pocket cards |
Initial cards dealt face down in a poker game. |
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Pocket pair |
Two pocket cards of the same
rank. |
 |
Poker face |
To keep
an outward appearance devoid of any interpretable expression,
making it difficult for other players to gain information as to
the strength or weakness of a hand by the player holding it. |
 |
Position |
The
seating order around a poker table often relative to the
dealer. |
 |
Position bet |
A
bet
that may be made from a late seat, accounting for the
action (or
lack of action) by others in the hand, combined with the
strength of the hand held by the player in a late seat position.
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 |
Post |
To put out the small or
big blind bets (including
extra blinds) and/or the
antes. |
 |
Post dead |
Local
rule governing extra blinds to be paid by a player if they are
absent from a table missing both blinds. They may rejoin the
table posting both blinds together; the big blind counts as a
live blind while the
small blind is considered
dead money. The
player may also choose to wait until they become the big blind
before rejoining the game. |
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Pot |
The
amount of chips bet by all players in a single
hand of a poker
game, awarded at the completion of the hand according to the
rules of the game variation. There may be more than one pot in a game
if a player is all-in and there is more than one other
active
player. The pot may also be considered in two halves if playing
a Hi/Lo game. |
 |
Pot committed |
A circumstance mostly thought of in a
no limit game,
where a player feels impelled not to fold to a
bet, because of
the pot size and their remaining
chip stack. |
 |
Pot limit |
A
limit
to the maximum size of a raise in a betting action. Subject to
local rules regarding the calculation of the amount. |
 |
Pot odds |
A calculation that some players use to assess a
call or
fold, based upon the value of the
pot and the number of outs
that may improve a hand to a winning one |
 |
Pre-flop |
In
community card games, the time after players have been
dealt
their pocket cards and before the
flop is dealt. Also describes
the initial betting round. |
 |
Price |
The amount to call based on
pot odds. |
 |
Probe bet |
A
bet
made after the flop by a player who did not
lead the pre-flop
betting. May sometimes be similar to a feeler bet. |
 |
Proposition player |
A
player paid a salary by a casino to begin a poker table or keep
it active, who plays with their own money. |
 |
Protect |
To place a chip guard, a chip or a hand, over
pocket
cards to avert them from being fouled by a discarded hand, or
unintentionally mucked by the
dealer. |
 |
Protection bet |
A large
bet made with a strong hand that nonetheless may be beaten if
more cards come to the board. Typically a big
pair or three of a
kind may need to be protected if a straight or
flush looks
likely to come. The protection bet should leave the opponent
without the pot odds to call. |
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Put on |
To assume or calculate the type of hand another player
may be holding, when deciding how to play your hand. |
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Quads |
Four of a Kind. |
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Qualifying hand |
A
hand
that meets the prescribed rules to be considered a
low
hand in Hi/Lo games. Typically, in
Omaha Hi/Lo the low hand must
begin from an 8 or lower. Occasionally there may be a
high hand
qualification in atypical games. |
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Quartered |
Common
in Hi/Lo games where more than one player shares one of the
pots. Often when a player is quartered it will be on the low
pot, but can also occur with players active in the high pot. |
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Rabbit card |
Cards
from the deck that may be revealed after a hand has been
completed before the showdown. The cards
serve no purpose except to show what may have happened. |
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Rack |
100
chips of the same value. Often used when buying or cashing in
chips. |
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A tray
designed to carry or store poker chips. |
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Rag |
A card of low value; often applies to kickers, i.e. A-2
is said to be a rag ace |
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Ragged flop |
Flop or board cards that appear not to help any player |
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Rail |
An
often imaginary boundary between spectators and a poker table.
Spectators are sometimes called rail riders or railbirds. Going
to the rail refers to a player losing all their
chips and
leaving the table. |
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Rail bible |
A pack
of cards. |
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Rainbow |
Three
or four cards all of different suits; usually referring to the
flop or a player's pocket cards
in a marginal Omaha
starting hand. |
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Raise |
To bet more than the necessary amount to stay in a
pot
requiring other active players to make a further
action. A
subsequent raise in the betting round is termed a
re-raise. |
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Rake |
The
money taken by the house or Internet site in fees based on a
percentage of an individual hand or single
tournament
fee that does not go into the prize pool. |
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Rakeback |
A
promotional scheme offered by a number of card rooms and
Internet poker sites that refunds a percentage of the
rake already paid to an individual player. |
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Range of hands |
A
thought of the various hands a player may be playing based upon
a judgement regarding that player's style and position. |
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Rank |
The number (or picture) value of a card. |
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Rat-holing |
To
remove a portion of chips away from the table during normal
play, rather than leaving the table altogether. Commonly
prohibited locally. Also known as going south. |
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Razz |
A 7 Card Stud Lowball game. |
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Re-buy |
An option in some tournaments to buy back into the game
after losing all chips, or have fallen below a set level
during a specified time period. |
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Re-load |
To
re-fund an account at an Internet poker site. |
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To buy
more chips for a ring
game
stack (usually if it has become too
low to be effective). |
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Read |
An estimation about the strength of a player’s
hand based
upon their betting actions or physical state. |
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Re-deal |
A
required new deal, possibly because of a
misdeal or other fouled event. |
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Re-raise |
To make a raise following a
previous raise. |
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Redraw |
A
subsequent draw after the initial in a game with multiple
drawing rounds. |
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To make
a hand on one street and have a
draw for a better hand. |
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Represent |
Betting to give the appearance of holding or to have
made a certain hand, whether or not the player actually does. |
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Ring game |
A game
played for the value of the chips that is not played as a
tournament. The hours of play are usually unrestricted where
players may freely choose to enter or leave the game when they
decide. Ring games may also have chop and
straddle rules that
are not applicable in tournaments. |
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River card |
The
final card dealt in a hand. |
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Rock |
A very
tight player who characteristically plays few
hands and will
only continue in them if the hand remains good. |
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Rolled up |
Being dealt
three of a kind with your initial three
cards in seven card Stud. |
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Rounder |
A
skilled poker player who will travel around to find their poker
fix, usually in high stakes games. |
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Royal cards |
A
colloquial term for a picture card Jack, Queen and King. |
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Royal Flush |
10-A Straight Flush. |
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Runner |
Often said as, runner-runner or running; describes a
hand needing or being made by both the
turn and river cards. |
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Rush |
A
winning streak that can be over a number of consecutive
hands or
a profitable number of hours at a poker table. |
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Sandbagging |
Slow playing. |
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Satellite |
A tournament that awards a seat or seats in a
subsequent larger tournament. |
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Scare card |
A visible card that could make a strong hand
for a player. For example, an Ace or a King coming to the board if
active players have limped, or a third or fourth suited card after the
flop. |
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Scoop |
To win
both pots in a Hi/Lo game. |
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Seat |
A position at a poker table. |
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Second pair |
To match a pocket card with the second highest card on the board. |
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To gain a second pair when already holding or making one
pair, usually only decisive if the first pair is shared. |
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Sell |
To under-bet the value of a
hand encouraging a call by
making it cheap for others to see more cards. Same as
slow
playing, but commonly ascribed to a spread limit poker game. |
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Semi bluff |
To bet representing a stronger
hand than actually held,
attempting to make other players fold; usually done when already
holding a hand of value or one that may improve if the bet is
called. |
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Set |
Three
of a kind made where two of the matching cards are in the
pocket. Similar to trips. |
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Set up |
A fresh
deck shown face up and spread to the table to be complete and in
order. |
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Sevens rule |
A local
rule in some A-5 Lowball games that compels a player to
bet
after a draw if they have made a hand beginning from a 7 or
lower. |
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Shark |
A
colloquial name for a professional poker player. |
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Shoe |
A
container used in some casinos to hold the deck face down, so
that the cards may be slid individually from the top of the pack
to the felt, without any chance of inadvertent exposure.
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Shill |
A
player who plays with casino money to begin a poker table or
keep it active. |
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Shootout tournament |
A poker
tournament where tables play independently of each other; the
table plays until a required number of players are left.
Commonly, only one or two players from the table progress to the
next round or next table. |
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Short buy |
To
buy-in to a ring game with much less than the maximum allowable
amount, or much less than the average number of table
chips.
Commonly only factors in no limit games. |
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Short stack |
Having less chips than every one else at the table. |
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Short stacked |
Having a chip stack less than eight to ten times the
big blind in tournament poker. |
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Short handed |
A
ring game or tournament that has less than six players seated. |
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Shove |
Colloquial term to push all-in. |
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Showdown |
The action if one or more players call the final
bet of
the last betting round and the player’s
hands are revealed. |
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Shuffle |
To
randomise the deck by an action changing the position of the
cards in the deck in a way that neither the players or the
dealer can see or predict the sequence. |
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Side game |
A cash
game played between players who have been eliminated from a
tournament (usually early) but want to continue in the
environment. |
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An
additional choice of games offered by Internet poker sites, that
can be played in a separate screen while the player continues
with their regular poker game. |
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Side pot |
A separate pot created if a player is
all-in that
remaining active players may
bet into. There can in given
circumstances be several side pots. |
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Sit and go
tournament |
Commonly abbreviated to SnG; is a poker tournament that has no
scheduled start time. Once the required number of players have
paid the entry fee, the tournament begins. SnG's are played as
single table tournaments from as few as five or six
seats, (depending upon the variation of
poker being played) with nine or
ten being the usual. A number of Internet poker sites host
multi-table SnG's. Often the larger Internet poker sites will
have 180-360 seat SnG's beginning every few minutes at the lower
buy-in level. |
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Slow play |
To hold a strong hand but not
bet when others may think
to, or bet less than the common value to represent a weak hand,
to encourage others to bet. |
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Slow roll |
Considered poor etiquette at a showdown to delay showing what is
most likely to be the winning hand, causing others to have to
show their hands. Especially bad if the slow rolling player
eventually shows a winning hand out of sequence. |
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Small blind |
The smaller of two blind bets usually used in a games
that feature two (or rarely more) blinds. |
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Smooth call |
To call; sometimes implies
slow playing. |
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Snow |
To
bluff, commonly used only in
draw poker when a player has
bluffed before and after a draw. A winning bluff can be said to
be a snow job. |
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Soft-play |
A player not betting or
raising an opponent when it is usual that they
should and they are not trying to trap. |
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Speech play |
Distracting table talk intending to mislead other
players regarding the apparent lack of strength of a hand.
Thought of as poor etiquette in the UK but less so in the
USA. Also known as coffee housing. |
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Splash the pot |
Casting chips into the
pot causing them to be mixed
before anyone can easily confirm the amount. |
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Split pot |
When playing a
Hi/Lo poker game, and the total
pot may
be shared between the high hand and a
qualifying low hand; either or
both the pots may be divided again because of a tie. |
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A pot that is shared or divided because of a tie,
or an agreement such as Deal twice or
Insurance. |
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Split two pair |
In a community card poker game where a player makes a
two pair hand with their unpaired
pocket cards. |
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Spread |
The
range of a poker tables minimum and maximum bet. |
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Spread limit |
An
adaptable betting variation of limit poker where players may
bet
between a minimum and maximum amount on each
betting round. |
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Squeeze play |
A poker
bluff in no limit poker where a player or players have already
called an early raise; the squeeze play would be a player in a
late position making a large
re-raise with
marginal cards. |
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Stack |
The
total number of chips a player has at the table |
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20
chips of the same value. Often piled together in front of a
player to simplify estimation. |
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Stakes |
The
buy-in amount, or the amount a player may
bet in a limit game. |
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The minimum and or maximum bet amount, as stated in a
game's structure.
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Stand pat |
Not drawing any cards in a draw poker round. |
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Starting hand |
The
initial cards dealt to players in a poker game. A player's choice
of starting hand which they will progress in a
deal with, will depend
upon many factors including the blind/stack ratio, the character
of the table and table position. |
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Steal |
Making a strong bet representing a good
hand, when it
appears no one else has a good hand, causing everyone to
fold. |
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Stop and go |
A play where you check or
call rather than bet or
raise in one
betting round, then come out betting on the next card. |
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Typical
if in tournament poker a player finds the blinds and
antes mean
they are in trouble, so they raise
pre-flop intending to move
all-in post flop with anything. |
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Straddle |
A straddle bet is subject to local rules that vary
greatly; clearly understand them before you straddle. One common
form has an optional extra blind bet, made by the player one or
two seats to the left of the
big blind, equalling twice the big
blind. If a player straddles they pay twice the big blind before
the deal, and are effectively the
button. |
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Straight |
Five unsuited sequential cards. |
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Straight flush |
Five suited sequential cards. |
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Street |
Describes a deal of cards in a numerical way. For instance in 7
Card Stud, the initial three cards dealt would be 1st 2nd and
3rd street. Following the betting round, 4th street would be
dealt and so on. |
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String bet |
Illegally placing chips into the
pot in more than one motion in
an attempt to determine an opponent's reaction with each amount. |
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Structure |
The minimum and maximum bets allowable on a
ring game or
throughout a tournament. Commonly a tournament structure will have
blinds increasing at regular intervals. A
tournament structure will also feature details on the payout. |
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Stud |
A
variant of poker typically featuring a mix of face down and
face
up cards, where the first player to act on each
betting round
varies according to the strength of hand
showing from the face up cards. |
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A
face
up card in Stud poker |
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Suits |
Four collections of the number and picture
ranked cards, grouped
commonly into Spades, Hearts, Diamonds and Clubs. |
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Suited |
Cards of the same suit; often describes
pocket cards,
board cards or up cards. |
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Suited connectors |
Suited pocket cards
that may combine with other cards to make a straight
or a flush. |
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Suit rank |
The
winning card value to decide the outcome of a tie if more than
one player has cards of the same rank. This is not used to
decide in the case of a kicker. Used for example in determining
the dealer if done so by dealing a single card to each player.
The descending order of suits is Spades, Hearts, Diamonds and
Clubs. |
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Table stakes |
A rule meaning a player may only invest the amount of
chips in front of them into the current
pot. They cannot introduce more money or chips to
the table during a
hand. |
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TAG |
A
tight-aggressive style of poker play where a typical TAG player
will see relatively few flops, only playing the stronger
starting hands
aggressively. |
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Tell |
A
change of outward appearance or behaviour that may be interpretable
as information as to
the strength or weakness of a players hand. |
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Texas Hold'em |
A
popular community card game
where players are dealt two
pocket cards and may use both, one or
neither in combination with five board cards, to form their best
hands. Also rarely played as a
Hi/Lo game. |
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Third man walking |
A
casino rule where if two players are already absent from a table
(with a lock up) the third must return within
a prescribed time or
forfeit their seat to a player waiting. |
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Three bet |
Commonly means to re-raise following a
raise of an initial bet.
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Three of a kind |
Three cards of the same rank. |
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Three pairs |
In
poker games with enough cards, a player may hold three
pairs.
While this may give them greater options to improve to a
full
house, in itself, it only counts as two pairs. |
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Tight (player) |
A player that generally does not play too many
starting hands and
is willing to lay down a strong hand if they feel they are
behind
or are likely to be overtaken. |
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Thin |
Having very few outs; options are thin;
drawing thin. |
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Tilt |
Betting irrationally, making poor decisions; usually
after taking a bad beat. |
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Time |
A request to delay a play while a player decides upon
their action; a player taking excess time may be
folded by the
dealer. |
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To go |
The cost to call. |
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Toke |
The tip
players may give to the dealer in a casino if they win a
valuable pot. |
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Top and bottom |
A
player holding pocket cards pairing with the highest and lowest
cards on the board (commonly after the
flop). |
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Top kicker |
The
deciding high card in a hand tied by other
hand ranking such as a
pair. |
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Top pair |
The highest pair. |
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Top two |
A
player holding pocket cards pairing with the two highest cards
on the board. |
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Top set |
The highest three of a kind. |
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Tournament |
A poker
game that is played for the chips on the
table that usually does not represent a monetary value. The
object is to gain chips as other players are eliminated. The
payout is commonly structured from all
the buy-ins and announced before the game
begins, however prize money may increase if playing a
re-buy or add-on
tournament. |
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Trey |
A three
spot card. |
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Trips |
Three of a kind when a single
pocket card matches with a pair on the
board. |
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Turn
card |
The fourth card dealt to the
board in Texas Hold'em,
Omaha and similar community card games.
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Up |
Describe two pairs by the highest pair. For instance, K-K-8-8,
would be Kings up. |
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Up and down straight
draw |
An incomplete hand of four consecutive cards that may
be completed to a straight, by drawing the fifth
connecting card
at either end. |
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Up card |
A card
dealt or turned face up. |
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Up the ante |
To
increase the stake. |
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Under the gun |
First player to act in any
betting round. |
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Underdog |
A
player whose hand has less chance to win than another's,
possibly because it is dominated. |
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Value bet |
When a player with the best hand
bets an amount during the
last betting round that they believe will be
called, to add value
to the pot. |
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Variance |
The swings a players ring game chip
stack or poker
bankroll will go through during a session or extended period.
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Vigorish |
Often
shortened to vig, another term for rake. |
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Walk |
If all
players fold to the big blind it is said they have a walk
through. |
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Wash |
A
pre-shuffle action where the
dealer may spread the cards about
the playing surface face down and roughly mix them. |
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Weak Ace |
An Ace
with a low kicker. |
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Wheel |
A
straight A-5. Commonly used in
Omaha Hi/Lo. |
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Wild card |
A
nominated card or rank used in games that feature wild cards. |
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Window card |
An
up
card dealt in Stud poker following the
door card. |
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Wired pair |
Pocket pair. |
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Wrap |
A
Omaha
term where a player has a number of straight
draws with two
cards on the board combining with three or four from their
hand
in possible combinations. |
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W.S.O.P. |
Initials common to the World Series Of Poker. |
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